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- #Deep rock galactic gunner build upgrade#
- #Deep rock galactic gunner build mods#
- #Deep rock galactic gunner build plus#
However, don't bother with many bugs, since of your limited ammo count. You should always keep it out, so you can quickly take out few grunts, or ranged bugs. Which, luckily enough, is completely possible.Īs a general rule of thumb, your **Heavy Pistol** should be your "Primary" weapon.
#Deep rock galactic gunner build mods#
It's deadly accurate at long ranges, so of course you want to make sure you have as much accuracy mods as possible without interferring with damage modifications. It is by far one of the most deadliest weapons in the game.
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It literally is almost on par with Scout's Rifle. *21321* for the **Heavy Pistol**.My reasoning behind these choices is that generally, the pistol is basically a tiny sniper rifle for the Gunner. So the "only real" choice would be something similar to this loadout. This is the only weapon that can "techically" stay firing forever, which is great for swarms. However you want to keep the pressure up too. Par this with how fast you can chew through ammo (each physical bullet uses 2 rounds I believe), you want to waste as little ammo as possible doing the most effectiveness. Higher power strike damage is great against Dreadnoughts when they have a little bit of health left, and wider area effect is best used with the blue Berserker perk to take down lots of bugs.*21312* for the **Minigun**.The main issue behind the minigun is the slow ramp up speed and the little accuracy. I like to have a faster power strike cooldown just so I can use it more often. And having longer invulnerability after revive is more useful than the shield explosion upgrades because they don't really do much.ĭoesn’t matter.
#Deep rock galactic gunner build upgrade#
Using the more minerals upgrade fixes that annoying issue. Sacrificing 1 second of recharge delay isn't a big deal because, it's kind of annoying when you can only get 2 stacks of 39 nitra compared 2 stacks of 44 nitra. Remember fully upgraded armour gives you extra health.
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I use this armour set for all my character classes. You can revive up to 2-3 dwarves before bleeding out from Iron Will. Iron Will + First Aid -> for helping out a team that dies a lot. Berserker is best used with a wider pickaxe power strike AOE. Vampire + Berserker + Neuropulse -> for dwarves who don't die much anyway. “Steeve" bug-tamer perk is great for distracting other bugs away from you and teammates, and is the go-to perk for beginners, but with all the upgrades you'll be getting in this guide, you probably won’t need Steeve anymore. Some alternate perks to keep in mind are Stealing health while in Iron Will acts like a “second wind” and will prevent you from bleeding out if you haven't found any red sugar or resupplies. Iron Will cuz you never know if you're gonna go down, especially doing a mission solo. Hightened Senses for escaping grabbers and leeches, and let's you know if something's tryna grab yo ass. Driller probably doesn't need this perk either because most of Driller's attacks are close quarters anyway.
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However, Thorns may interfere with Vampire because bugs might die attacking you before you get a chance to drain health out of them. Thorns is very helpful for killing off small bugs without having to waste ammo. Keep in mind that Driller and Scout don't really need the resupplier perk for reloading weapons, mainly because Driller's vampire perk gets a lot of health from bugs, and Scout is fast at reloading weapons, so you could probably switch it with something else for those two classes.
#Deep rock galactic gunner build plus#
Resupplier is also super handy when you’re trying to grab ammo quickly while fighting off bugs, plus each resupply gives you a lot more health and automatically reloads all your guns. Vampire for stealing bug health and works especially well with the driller's Power Drills because killing bugs with the drills counts as a melee kill. Doesn’t really matter which ones you bring, but if I had to choose, these would be my top 5. Honestly, pick whatever you’re comfortable with.
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