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Polycount pixplant
Polycount pixplant




polycount pixplant

Adding photographic elements (like cut out characters or vegetation) or doing paintovers or photobashing is not allowed. Car models should be made by you.Įnhancing your rendering in post is allowed – That includes things like color adjustments, compositing render layers/passes, and adding effects like smoke, fire, particles, etc. Using of third-party assets such as vegetation, street elements is allowed.

polycount pixplant

As well as works with adult content: not allowed works with blood, violence, erotic and political topics. Renders with one color background (black, white etc), test renders, not completed pixelated and low quality renders, screenshots and models laid on wallpapers or on photos will not be admitted to take part in the competition. Military vehicles such as tanks/fighting vehicles and airplaines, helicopters, space rockets/ships, motorcycles as "main character" are not accepted. Then create a beautiful 3D rendering of it (or them). Images by Rich Diamant.Create a 3D model of any Sci-Fi car that can fly (it could be also a truck, bus, pickup or van), add 3D environment (you can create more than one vehicle in the scene), textures. Maya wireframe (top), in-game screenshots (bottom). Images by Rich Diamant.Ĭhloe from "Uncharted 2: Among Thieves", on PS3. Images by Jason Falconer.ĭrake from "Uncharted 2: Among Thieves", on PS3. Images by Sony Computer Entertainment, Inc.īreakdowns of the "fins & shells" technique explained in this CGTalk thread. Images from the "making of" article, in Japanese, and File:Making of sotc.pdf (PDF). Hair from "Shadow of the Colossus" using the "fins & shells" technique, on PS2. Images by Mike 'Squirrely Jones' Voeller. Pandicarus from Dominance War III, fur technique explained File:Squirrelyjones fur.pdf and here in the Polycount thread. Varga from Dominance War II, in-depth tutorial. Images by Square Enix.Īlisa Bosconovitch from Tekken 6, on PS3.

polycount pixplant

The hair may be using screen-space stipple. The hair setup for Dominic Santiago in Gears of War 2, on PC/Xbox360. The Harpy and Elite Mount characters from Allods Online. Hair creation using AlShader in Maya by Jansen Turk.Tutorial on using curves for long hair by Scythe.File:Making of sotc.pdf (PDF, English translation) - Explanation about the "fins & shells" technique.Hair Styling: A Teenager’s Dream, An Artist’s Nightmare (3MB PDF) - Bioware's Dragon Age presentation from GDC 2007.Uncharted 2: Among Thieves art work thread from ZBrushCentral.best videogame hair thread from GameArtisans.Using Pre-Rendered Fur Tiles for Texturing, with Maya Fur & Photoshop from the Polycount forum.

POLYCOUNT PIXPLANT PDF

Pandicarus from Dominance War III Polycount forum thread, fur technique explained by Mike 'Squirrely Jones' Voeller: (2MB backup PDF File:Squirrelyjones fur.pdf).Creating Hair Using Alpha (Gears of War 2) by Kevin Lanning.Step-by-Step Example of Hair Creation Process in 3ds Max by Athey 'd4m4pma' Moravitz.Low Poly Hair with Gimp and 3ds Max ($) by 'ultramedia'.Best method to create lowpoly hairs? Polycount forum thread.Shader FX also has a hair shader with anisotropic lighting. Ryse Moss Tutorial Polycount forum thread.Hair Authoring Tools and Techniques Round Up Polycount forum thread.

polycount pixplant

  • Fluffy fur breakdown Polycount forum thread.
  • (4MB backup PDF File:How do I create real-time hair for games 3DArtist Magazine.pdf)
  • How do I create real-time hair for games? by Tom "crazyfool" Parker, using Zbrush and Maya to create polygonal hair strips.





  • Polycount pixplant